移动游戏

利用人工智能驱动玩家全生命周期的增长

Moloco powers acquisition, re-engagement, and ad monetization for the world's top games — including 46 of the top 50 highest-grossing mobile games on the market.

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海量规模

2B+

可通过 Moloco Ads 触达的日活跃用户,助力您挖掘新的增量用户

品类丰富的库存

280万

Moloco 可投放广告的独立应用。

铭刻重要时刻

1T+

daily ad opportunities

Win back users for less

3.8X

lower cost per action than acquisition

Reach users wherever they are

2B+

daily active users you can reach through Moloco Ads to help find new, incremental users

2X

publisher adoption in 2025

The number of publishers monetizing with the Moloco SDK more than doubled over 2025.

移动游戏生态系统中的真实成效

"Moloco 在开放互联网上的广泛触达能力,帮助我们获取并留存了多元化的高价值用户,并在 ROAS 与留存表现上取得了亮眼成果。"

Osku Mäkkylä
效果营销经理

"将 Moloco 整合进 Words With Friends 后,我们更加体会到其 UA 广告系列与 SDK 协同运作的价值。我们能够同时获取更高价值的用户,并更有效地实现其变现。"

Kim Bhatha
用户获取总监

"让 Moloco 与众不同的不仅是效果表现,更是这份合作关系。Moloco 团队就像我们自己团队的延伸,以快速测试、清晰的效果衡量和高效迭代,帮助我们达成最重要的 KPI。"

Deeksha Seth
业务发展与战略合作总监

"Moloco SDK 为我们的变现和 UA 广告系列都带来了巨大的改变。短短四个月内,我们的日广告收入增长了近 8 倍,同时在获取更高价值用户的同时,ROAS 也显著增强。"

Eldar Nuriev
市场营销负责人

"通过与 Moloco 的合作,我们成功拓展到美国市场的 CTV 渠道。在预算管理、创意策略和用户级数据洞察等方面获得的持续支持,使我们能够不断优化效果、稳定达成 KPI,从而保持广告系列的持续运营。"

Jinhyeok Yang
用户获取营销专员

"通过与 Moloco 的合作,我们成功进军日本市场。从预注册阶段到正式上线,Moloco 始终及时提供具有战略性的建议,以及宝贵的本地化洞察,帮助我们高效地开展结构合理的广告系列。"

Hyunjeong Yoon
效果营销经理

您拥有出色的游戏,但寻找新的增长路径往往充满挑战。

挑战 #1

规模化获取优质玩家

寻找能真正实现 ROAS 目标的玩家,需要 AI 深入理解您的游戏,并基于您的第一方数据进行训练。如果投放预算过度集中在单一合作伙伴身上,您将失去对自身增长的掌控力。

挑战 #2

玩家流失,
营收受损

召回流失玩家是移动游戏中投资回报率(ROI)最高的举措之一。流失玩家活跃在数百万个独立应用中,并非每个渠道都能触达他们。

挑战 #3

UA 与变现各自为政

当用户获取(UA)与变现作为独立的系统运行时,双方都无法掌握全局。如果您的增长平台还有其他优先事项,这个问题就更难解决。

每款游戏都独一无二,我们为每一款游戏量身打造解决方案。

无论您的游戏是通过应用内购买、应用内广告还是两者结合来实现增长,Moloco Ads 都能通过 Moloco 的 CARA(复合广告推荐架构)将用户获取、再互动和变现整合在一起。许多增长团队将这些视为独立的问题,而 Moloco 将三者融会贯通。

挖掘并转化高价值玩家

并非所有玩家的价值都相同,也并非所有平台都能识别这种差异并进行相应的优化。Moloco 的 CARA 能够直接针对推动游戏增长的成果进行优化。只需设定 ROAS(广告支出回报率)或 CPA(每次行动成本)目标,平台即可自动扩展以达成预期。超过 90% 的支出已针对 ROAS 和 CPA 目标进行了优化,助您获取能带来实际收益的玩家。

召回您的核心玩家

对于依靠广告变现的游戏,增长源于两个方面:更多的用户观看广告,以及从每位用户身上获得更多收入。当您的用户获取(UA)广告活动与 Moloco SDK 同步运行时,同一套复合 AI 系统会同时优化这两个目标,在引入高参与度用户的同时,最大化每位用户的价值。

不仅针对付费用户,更要从所有用户身上获取更多收益

For ad-monetized games, growth comes from two places: more users seeing ads and more revenue from each one. When your UA campaigns run alongside the Moloco SDK, the same compound AI system optimizes for both objectives, bringing in users who engage while maximizing what each one is worth.

专为手游变现方式而设计

应用内购买

Players who spend in your game are valuable assets. Moloco’s CARA scores users against predicted purchase intent and optimizes toward the revenue events that matter most, including identifying behavioral signals associated with your highest-value spenders.

应用内广告

在您的游戏中进行消费的玩家是宝贵的资产。Moloco 的 CARA 系统会根据预测的购买意向对用户进行评分,并针对最重要的收入事件进行优化,包括识别与您最高价值付费用户相关的行为信号。

对于希望降低对单一合作伙伴依赖的发行商,Moloco 提供了规模化、高性能且独立的解决方案,助您在实现多元化的同时,确保业务成果不受影响。

了解更多关于 Moloco SDK 的信息

混合变现

当应用内购买和应用内广告的变现模式被分开管理时,两者都无法发挥出全部潜力。Moloco 的复合 AI 系统能够同时覆盖这两端,随着变现数据的积累,用户获取效果会不断提升;而随着高价值用户的获取,变现能力也会随之增强。Moloco 能够同时处理这两项任务,让您专注于打造出色的游戏。

专为手游变现方式而设计

选择您的变现模式,了解 Moloco 如何助力您的业务。

在您的游戏中进行消费的玩家是宝贵的资产。Moloco 的 CARA 系统会根据预测的购买意向对用户进行评分,并针对最重要的收入事件进行优化,包括识别与您最高价值付费用户相关的行为信号。

For ad-monetized games, UA and monetization are two sides of the same business. When you run UA campaigns alongside the Moloco SDK, the AI system learns from both. Real post-install behavioral data flows back into your campaigns, sharpening who you acquire and how you monetize them. SDK publishers running Moloco UA campaigns see 63% more Moloco ad spend on their inventory at 27% higher CPMs.


对于希望降低对单一合作伙伴依赖的发行商,Moloco 提供了规模化、高性能且独立的解决方案,助您在实现多元化的同时,确保业务成果不受影响。

了解更多关于 Moloco SDK 的信息

当应用内购买(IAP)和应用内广告(IAA)的变现模式被分开管理时,两者都无法发挥出全部潜力。Moloco 的复合 AI 系统能够同时覆盖这两端,随着变现数据的积累,用户获取效果会不断提升;而随着高价值用户的获取,变现能力也会随之增强。Moloco 能够同时处理这两项任务,让您专注于打造出色的游戏。

专为推动手游业务增长而打造

您的游戏,您的增长目标。Moloco 助您赢得市场。

游戏规模化增长

每款游戏在发展到一定阶段时,想要实现进一步增长,仅靠增加预算已远远不够。Moloco 的复合 AI 系统能与您共同成长,在数百万个独立应用中触达高意向玩家,并根据从您的广告活动和第一方数据中学习到的内容持续优化。增长最快的游戏工作室不仅仅是投入更多预算,他们选择的是一个能够不断学习和进化的平台。

重定向

最优秀的玩家值得您全力争取。Moloco 助您通过优惠和针对性创意触达沉睡玩家。重定向投放让您能够灵活开展营销活动,既能契合您的实际成功衡量标准,又能覆盖全体玩家群体,同时确保准确性、归因分析和操作简便性。由于用户获取(UA)和重定向投放运行在同一架构之上,信号得以共享,投放效果也会随时间推移而不断累积。

新游发布

Scale from zero efficiently. Moloco has the potential to reach more than 2B daily active users  across millions of independent apps from day one. Your highest-value players are already out there and Moloco helps you find them as soon as your title launches. 

广告收入增长

对于通过应用内广告实现变现的游戏,将 Moloco 用户获取广告活动与 Moloco SDK 相结合,可让您业务的两端基于同一套智能系统协同运作。更精准的获取数据能优化变现效果,而更强的变现信号则能提升获取用户的质量。这种优势会随时间不断增强。

全球扩张

Breaking into new markets doesn't need to be a difficult problem. Moloco reaches high-intent players across more than 2.8 million independent apps, including premium inventory partners like Kakao, Xiaomi, Samsung, and Naver. Our AI system adapts to local user behavior and monetization patterns, so you're not starting from scratch every time you enter a new market.

沉睡玩家重定向

最优秀的玩家值得您全力争取。Moloco 助您通过定向优惠和针对性创意触达沉睡玩家。重定向投放让您能够灵活开展营销活动,既能契合您的实际成功衡量标准,又能覆盖全体玩家群体,同时确保准确性、归因分析和操作简便性。由于用户获取(UA)和重定向投放运行在同一架构之上,信号得以共享,投放效果也会随时间推移而不断累积。

新游戏上线

Scale from zero efficiently. Moloco has the potential to reach more than 2B daily active users  across millions of independent apps from day one. Your highest-value players are already out there and Moloco helps you find them as soon as your title launches. 

从零开始高效扩展。Moloco 有潜力从第一天起就触达数百万个独立应用中超过 20 亿的日活跃用户。您的高价值玩家已经在那里,而 Moloco 能在您的游戏上线时立即帮您找到他们。  

广告收入增长

对于通过应用内广告实现变现的游戏,将 Moloco 用户获取广告活动与 Moloco SDK 相结合,可让您业务的两端基于同一套智能系统协同工作。更精准的获取数据能提升变现效果,而更强的变现信号又能优化用户获取质量。这种优势会随时间推移不断增强。

全球扩张

Breaking into new markets doesn't need to be a difficult problem. Moloco reaches high-intent players across more than 2.8 million independent apps, including premium inventory partners like Kakao, Xiaomi, Samsung, and Naver. Our AI system adapts to local user behavior and monetization patterns, so you're not starting from scratch every time you enter a new market.

开拓新市场无需成为难题。Moloco 可在超过 280 万个独立应用中触达高意向玩家,其中包括 Kakao、小米、三星和 Naver 等优质库存合作伙伴。我们的 AI 系统能够适应当地的用户行为和变现模式,让您无需每次进入新市场都从零开始。

常见问题解答

我想通过 Moloco Ads 推动游戏增长,该如何开始?

Moloco 支持多种推广模式,以适应您游戏的不同增长阶段。我们的团队将帮助您确定最适合您目标的方案,并助您上线首个推广活动。如需详细的设置指南,请访问我们的 帮助中心。

Moloco SDK 如何提升 UA 表现?

Moloco SDK 为 Moloco 提供了直接的发布商集成,与仅通过交易平台购买相比,能够提供更高质量的数据、更好的创意渲染和更低的交易成本。对于同时运行 Moloco UA 活动和 SDK 的发布商而言,获取信号能增强变现表现,而变现数据则能改善获取定位。两者相辅相成,长期效应显著。

你们只服务于特定的移动游戏垂直领域吗?

我们服务于整个游戏生态系统:休闲、超休闲、混合休闲、中核、RPG、动作、益智、策略、模拟、社交博彩、体育、三消等。无论您的垂直领域如何,我们的平台都能适应您的特定转化事件和优化目标。

什么样的创意在游戏领域表现最好?

我们的创意团队会根据同类游戏标题的成功经验提供指导,而我们基于 AI 的创意选择算法会自动实时识别并放大表现最佳的素材。

立即开启您的游戏增长之旅

联系我们的团队

Source:

Moloco internal analysis, Jan-Mar 2026. Average number of RTB (real time bid) requests processed by Moloco Ads globally.

Source:

Moloco Internal Data; count of distinct app bundles (iOS and Android cumulative total) where Moloco received at least RTB (real time bid) request in the 90-day period ending April 3, 2026, worldwide. ‘Independent’ refers to apps not operated by Walled Gardens (e.g., Facebook, Instagram, TikTok, Amazon Shopping, YouTube).

Source:

Daily active users (DAU), for the purposes of this claim, is defined as the average number of unique consumer devices observed across Moloco\'s integrated exchange partners and proprietary SDK on Android and iOS devices globally per business day. Based on a Moloco internal estimate of potential daily user reach across an average of five sample business days in March and April 2026. Each device is assigned to a single country to prevent double-counting; tablets are excluded through deterministic classification using exchange signals and device model matching; and country-specific device-to-user calibration factors are applied to translate device counts to estimated unique users.

Source:

Daily active users (DAU), for the purposes of this claim, is defined as the average number of unique consumer devices observed across Moloco's integrated exchange partners and proprietary SDK on Android and iOS devices globally per business day. Based on a Moloco internal estimate of potential daily user reach across an average of five sample business days in March and April 2026. Each device is assigned to a single country to prevent double-counting; tablets are excluded through deterministic classification using exchange signals and device model matching; and country-specific device-to-user calibration factors are applied to translate device counts to estimated unique users.

Source:

Moloco Ads internal analysis of SDK publishers only, based on 151 net-new IAA publishers with ≥1,000 pre-period impressions, activated between December 11, 2025 and February 9, 2026. Uplift is measured as the change in Moloco spend on publisher SDK inventory and eCPM (Moloco spend per 1,000 impressions) in the 30 days after SDK activation versus the 30 days before, with median figures based on all qualifying publishers. Results reflect Moloco demand only, not publishers’ total ad revenue across all demand sources.

Source:

Moloco internal analysis, January 2024 to November 2025. Meta-analysis of 22 apps across 8 countries running both re-engagement and user acquisition campaigns on Moloco Ads. Minimum total gross advertising spend of at least $100,000, with each campaign being at least $10,000. RE and UA campaigns shared the same optimization goal and at least one overlapping target action event and campaign timeline. 3.8x times lower CPA means the median cost per action on RE campaigns is 73% lower than the median cost per action on UA campaigns for the sample group.

Source:

Moloco Internal Data; gross advertising spend on Moloco Ads app campaigns, worldwide. Analysis covers the 90-day period ending March 31, 2026 (December 31, 2025 – March 31, 2026). Campaigns classified by optimization goal: CPA (cost-per-action) or ROAS (return-on-ad-spend).

Source:

SensorTower ranking of top mobile gaming apps by 2025 revenue (IAP & subscription), excluding Mainland China. January 1–December 31, 2025.